So if you listened to the last episode of the podcast you may have heard me mention two "rides" at Disneyland that are ostensibly more video gamey than the rest, the first of which being Tomorrowland's "Buzz Lightyear Astro-Blasters."
Google+ critics continue to rave about how "reasonably fun!" the ride is, and how you can literally "try to get a higher score than the person you're riding with!", but also don't forget that it's "located near the submarines!" Don't get me wrong, it's a fun concept: you hop into a plastic bucket on a conveyor belt, grab a bright blue blaster, and go play lazer tag in a Toy Story themed shooting gallery. Targets abound, some hidden and/or moving, and when you hit one it flashes and a noise plays inside your plastic bucket that essentially says "hey, you hit that target, was Star Tours closed or something?" In fact, that noise comes from everyone's plastic bucket, not to mention the noise from the targets, and there might be music, I don't know, it was hard to tell because of the noise. It was noisy. If you manage to shut that out you can still tell what you're aimed at thanks to a built in laser-pointer that fires when you do, but the feedback is decidedly less than tactile. It would probably be better suited for PowerPoint presentations, and the thought of said businessman with bright blue blaster in hand already seems worth the price of admission. But all that is okay, because at some point a human being will happen and the conveyor belt will need to stop, and you can just sit there shooting the same target over and over until your wife screams "not fair!" from the plastic bucket in front of you. "Life's not fair honey, maybe try playing against the AI next time."